Huzzah Team Origins: Officer Jenny

First Gameplay Session

Crab Battle

============= INTRO CRAB BATTLE SCENARIO =============

-Lord Eagleton of Sanry Castle
-Demo: Tamun attacked in alley on way to Happy Cataphract Inn by
the Crosby boy and 2 associates (compel curse)
-one tries to sneak behind/crouch in prep for push
→ maneuver (stealth v alert)
-Try to intimidate Tamun first – want the sword to sell
-Gordan and Greta Lodge run the Happy Cataphract Inn
-Greta notices the group is short on cash
-Jackie the Lop (ears to the ground) is the sly information
trader – knows what goes on in town (gossip)
-He’s gotten word of Cataphract signs – headed toward the
village of Wood’s End
-The cataphract is further south than usual – usually
in badlands then go west to the villages NW of Sanry
-Jed is the folksy Loading Dock clerk – he’ll need to
get more gold to pay for the Metal
-Jed will try to lowball their huge haul – need skill
-complains about the folks at the Sisters/
Navy “not doing their part” for the country, unlike Sanry
-Drogar been out tracking? Good way for him to find it
-The 2 groups go to the woods separately
-One group arrives first, must fight Cataphract alone
a bit
-Cataphract fight in woods: zones (trail<>clearing<>
<>brush<2>trees<2>…) – Music
-Warn Tamun and Drogar about fire activation, roll Alert
for approaching <ensorcelled>
-Bandits arrive when Cat defeated → 5 3groups for 7
players, or 4 for 6, plus an 8group
-Players must haul back several hund. lbs of Metal to get
paid

Lobster Cataphract – Good Elite
0/5 Fate Points Scale 2 (small)
Physical Stress: XXXXXXX
Composure Stress: 00000
Consequences (3): Leg out of joint, Tail full of holes, arrows

Good 3: Endurance
Fair 2: Claws (Melee), Tail (Fists), Fire
Avg 1: Intimidation, Alertness, Athletics(-3), Might,

Aspects:
Large, lobster like monster
Smooth, metallic outer shell
Breathes a firey blast
Mindless focus
Face in the dirt
The tail’s way back there!
Weakness: Weak Spot – Face – Auto Consequence
Weakness: Ponderous – -2 Athletics
Weakness: Charge Time – 1 Round Tell before Fire

*Area Attack: Firey Blast – Pay a FP to attack all targets
p. 181 in a zone, pay another FP to place aspect
*Protection: Pay a FP to reduce damage by 2 for an exchange
*Outer Shellx2: -2 Athletics, Damage Reduction
*Claws: +2 Damage Bonus

Comments

hannag

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.